
Here, the 'performance' loop has been mapped across almost all the pads in the first two groups.
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Initially, all Groove Agent One's 128 pads are empty but dragging and dropping sliced loops onto a pad automatically maps the slices across a series of pads.

I'll work through this example using two loops: a four‑bar 'performance' loop and a two-bar 'sounds' loop, both of which you can download from the SOS web site ( /sos/dec09/articles/cubasetechmedia.htm). Having discovered suitable sounds in a second loop, your task is to keep the groove and timing of the first, but to replace some of the actual sounds with hits from the second. The first contains the performance that's required, and to which performances by other musicians have been overdubbed, but the specific drum sounds feel a little tame and need beefing up. Let's consider a simple, yet common scenario involving two drum loops. In SOS May 2007, Matt Houghton discussed drum-replacement tools for Cubase, but if you only have a few drum loops in which you want to replace some sounds, the Groove Agent One drum machine offers an alternative approach.

In last month's workshop, I used VariAudio to obtain MIDI notes from audio parts, but this approach won't work for drum replacement. In slicing the 'performance' loop in the Sample editor, I used a relatively high sensitivity setting, but still needed to add a couple of extra hitpoints (the darker blue lines) manually.
